using System.Collections.Generic; namespace MonoGame.Extended.Content.Pipeline.Animations { public class AstridAnimatorAnimation { public string Name { get; set; } public int FramesPerSecond { get; set; } public List Frames { get; set; } public bool IsLooping { get; set; } public bool IsReversed { get; set; } public bool IsPingPong { get; set; } public AstridAnimatorAnimation(string name, int framesPerSecond) { Name = name; FramesPerSecond = framesPerSecond; Frames = new List(); IsLooping = true; IsReversed = false; IsPingPong = false; } } }