using System.Collections.Generic; using System.IO; namespace MonoGame.Extended.Content.Pipeline.Animations { public class AstridAnimatorProcessorResult { public string TextureAtlasAssetName { get; private set; } public string Directory { get; private set; } public AstridAnimatorFile Data { get; private set; } public List Frames { get; private set; } public AstridAnimatorProcessorResult(string directory, AstridAnimatorFile data, IEnumerable frames) { Directory = directory; Data = data; Frames = new List(frames); TextureAtlasAssetName = Path.GetFileNameWithoutExtension(data.TextureAtlas); } } }