using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontChar { [XmlAttribute("id")] public int Id { get; set; } [XmlAttribute("x")] public int X { get; set; } [XmlAttribute("y")] public int Y { get; set; } [XmlAttribute("width")] public int Width { get; set; } [XmlAttribute("height")] public int Height { get; set; } [XmlAttribute("xoffset")] public int XOffset { get; set; } [XmlAttribute("yoffset")] public int YOffset { get; set; } [XmlAttribute("xadvance")] public int XAdvance { get; set; } [XmlAttribute("page")] public int Page { get; set; } [XmlAttribute("chnl")] public int Channel { get; set; } } }