using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontCommon { [XmlAttribute("lineHeight")] public int LineHeight { get; set; } [XmlAttribute("base")] public int Base { get; set; } [XmlAttribute("scaleW")] public int ScaleW { get; set; } [XmlAttribute("scaleH")] public int ScaleH { get; set; } [XmlAttribute("pages")] public int Pages { get; set; } [XmlAttribute("packed")] public int Packed { get; set; } [XmlAttribute("alphaChnl")] public int AlphaChannel { get; set; } [XmlAttribute("redChnl")] public int RedChannel { get; set; } [XmlAttribute("greenChnl")] public int GreenChannel { get; set; } [XmlAttribute("blueChnl")] public int BlueChannel { get; set; } } }