using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- [XmlRoot("font")] public class BitmapFontFile { [XmlElement("info")] public BitmapFontInfo Info { get; set; } [XmlElement("common")] public BitmapFontCommon Common { get; set; } [XmlArray("pages")] [XmlArrayItem("page")] public List Pages { get; set; } [XmlArray("chars")] [XmlArrayItem("char")] public List Chars { get; set; } [XmlArray("kernings")] [XmlArrayItem("kerning")] public List Kernings { get; set; } } }