using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontInfo { [XmlAttribute("face")] public string Face { get; set; } [XmlAttribute("size")] public int Size { get; set; } [XmlAttribute("bold")] public int Bold { get; set; } [XmlAttribute("italic")] public int Italic { get; set; } [XmlAttribute("charset")] public string CharSet { get; set; } [XmlAttribute("unicode")] public int Unicode { get; set; } [XmlAttribute("stretchH")] public int StretchHeight { get; set; } [XmlAttribute("smooth")] public int Smooth { get; set; } [XmlAttribute("aa")] public int SuperSampling { get; set; } [XmlAttribute("padding")] public string Padding { get; set; } [XmlAttribute("spacing")] public string Spacing { get; set; } [XmlAttribute("outline")] public int OutLine { get; set; } } }