using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontKerning { [XmlAttribute("first")] public int First { get; set; } [XmlAttribute("second")] public int Second { get; set; } [XmlAttribute("amount")] public int Amount { get; set; } } }