using System.Collections.Generic; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { public class BitmapFontProcessorResult { public List TextureAssets { get; private set; } public BitmapFontFile FontFile { get; private set; } public BitmapFontProcessorResult(BitmapFontFile fontFile) { FontFile = fontFile; TextureAssets = new List(); } } }