using Microsoft.Xna.Framework.Content.Pipeline; using MonoGame.Extended.Content.Pipeline.Json; namespace MonoGame.Extended.Content.Pipeline.SpriteFactory { [ContentImporter(".sf", DefaultProcessor = nameof(SpriteFactoryContentProcessor), DisplayName = "Sprite Factory Importer - MonoGame.Extended")] public class SpriteFactoryContentImporter : JsonContentImporter { } }