using Microsoft.Xna.Framework.Content.Pipeline; using MonoGame.Extended.Content.Pipeline.Json; namespace MonoGame.Extended.Content.Pipeline.SpriteFactory { [ContentProcessor(DisplayName = "Sprite Factory Processor - MonoGame.Extended")] public class SpriteFactoryContentProcessor : JsonContentProcessor { public SpriteFactoryContentProcessor() { ContentType = "MonoGame.Extended MonoGame.Extended.Animations.SpriteFactory.SpriteFactoryFileReader, MonoGame.Extended.Animations"; } } }