using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Gui.Controls { public class Box : Control { public override IEnumerable Children { get; } = Enumerable.Empty(); public override Size GetContentSize(IGuiContext context) { return new Size(Width, Height); } public Color FillColor { get; set; } = Color.White; public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds) { base.Draw(context, renderer, deltaSeconds); renderer.FillRectangle(ContentRectangle, FillColor); } } }