using Microsoft.Xna.Framework; namespace MonoGame.Extended.Gui.Controls { public class Canvas : LayoutControl { public Canvas() { } protected override void Layout(IGuiContext context, Rectangle rectangle) { foreach (var control in Items) { var actualSize = control.CalculateActualSize(context); PlaceControl(context, control, control.Position.X, control.Position.Y, actualSize.Width, actualSize.Height); } } public override Size GetContentSize(IGuiContext context) { return new Size(); } } }