using System.Linq; namespace MonoGame.Extended.Gui.Controls { //public class Dialog : LayoutControl //{ // public Dialog() // { // HorizontalAlignment = HorizontalAlignment.Centre; // VerticalAlignment = VerticalAlignment.Centre; // } // public Thickness Padding { get; set; } // public Screen Owner { get; private set; } // public void Show(Screen owner) // { // Owner = owner; // Owner.Controls.Add(this); // } // public void Hide() // { // Owner.Controls.Remove(this); // } // protected override Size2 CalculateDesiredSize(IGuiContext context, Size2 availableSize) // { // var sizes = Items.Select(control => LayoutHelper.GetSizeWithMargins(control, context, availableSize)).ToArray(); // var width = sizes.Max(s => s.Width); // var height = sizes.Max(s => s.Height); // return new Size2(width, height) + Padding.Size; // } // public override void Layout(IGuiContext context, RectangleF rectangle) // { // foreach (var control in Items) // PlaceControl(context, control, Padding.Left, Padding.Top, Width - Padding.Size.Width, Height - Padding.Size.Height); // } //} }