using Microsoft.Xna.Framework; namespace MonoGame.Extended.Gui.Controls { public class ListBox : SelectorControl { public ListBox() { } public override Size GetContentSize(IGuiContext context) { var width = 0; var height = 0; foreach (var item in Items) { var itemSize = GetItemSize(context, item); if (itemSize.Width > width) width = itemSize.Width; height += itemSize.Height; } return new Size(width + ClipPadding.Width, height + ClipPadding.Height); } public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds) { base.Draw(context, renderer, deltaSeconds); ScrollIntoView(context); DrawItemList(context, renderer); } protected override Rectangle GetListAreaRectangle(IGuiContext context) { return ContentRectangle; } } }