using MonoGame.Extended.Serialization; namespace MonoGame.Extended.Gui.Serialization { public class GuiNinePatchRegion2DJsonConverter : NinePatchRegion2DJsonConverter { private readonly IGuiTextureRegionService _textureRegionService; public GuiNinePatchRegion2DJsonConverter(IGuiTextureRegionService textureRegionService) : base(textureRegionService) { _textureRegionService = textureRegionService; } } }