using System.Collections.Generic; using MonoGame.Extended.Serialization; using MonoGame.Extended.TextureAtlases; namespace MonoGame.Extended.Gui.Serialization { public interface IGuiTextureRegionService : ITextureRegionService { IList TextureAtlases { get; } IList NinePatches { get; } } public class GuiTextureRegionService : TextureRegionService, IGuiTextureRegionService { } }