using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Input
{
/// Player index enumeration with slots for 8 players
public enum ExtendedPlayerIndex
{
/// First player
One = PlayerIndex.One,
/// Second player
Two = PlayerIndex.Two,
/// Third player
Three = PlayerIndex.Three,
/// Fourth player
Four = PlayerIndex.Four,
/// Fifth player
Five,
/// Sixth player
Six,
/// Seventh player
Seven,
/// Eigth player
Eight
}
}