using Microsoft.Xna.Framework; namespace MonoGame.Extended.Input { /// Player index enumeration with slots for 8 players public enum ExtendedPlayerIndex { /// First player One = PlayerIndex.One, /// Second player Two = PlayerIndex.Two, /// Third player Three = PlayerIndex.Three, /// Fourth player Four = PlayerIndex.Four, /// Fifth player Five, /// Sixth player Six, /// Seventh player Seven, /// Eigth player Eight } }