using MonoGame.Extended.ViewportAdapters; namespace MonoGame.Extended.Input.InputListeners { public class MouseListenerSettings : InputListenerSettings { public MouseListenerSettings() { // initial values are windows defaults DoubleClickMilliseconds = 500; DragThreshold = 2; } public int DragThreshold { get; set; } public int DoubleClickMilliseconds { get; set; } public ViewportAdapter ViewportAdapter { get; set; } public override MouseListener CreateListener() { return new MouseListener(this); } } }