using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles { public class BoxFillProfile : Profile { public float Width { get; set; } public float Height { get; set; } public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) { offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Random.NextSingle(Height*-0.5f, Height*0.5f)); Random.NextUnitVector(out heading); } } }