using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles { public class BoxProfile : Profile { public float Width { get; set; } public float Height { get; set; } public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) { switch (Random.Next(3)) { case 0: // Left offset = new Vector2(Width*-0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); break; case 1: // Top offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*-0.5f); break; case 2: // Right offset = new Vector2(Width*0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); break; default: // Bottom offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*0.5f); break; } Random.NextUnitVector(out heading); } } }