using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles { public class BoxUniformProfile : Profile { public float Width { get; set; } public float Height { get; set; } public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) { var value = Random.Next((int) (2*Width + 2*Height)); if (value < Width) // Top offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*-0.5f); else { if (value < 2*Width) // Bottom offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*0.5f); else { if (value < 2*Width + Height) // Left offset = new Vector2(Width*-0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); else // Right offset = new Vector2(Width*0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); } } Random.NextUnitVector(out heading); } } }