using System; using System.Text.Json; using System.Text.Json.Serialization; namespace MonoGame.Extended.Particles.Serialization; public class TimeSpanJsonConverter : JsonConverter { /// public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(TimeSpan); /// public override TimeSpan Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { if (reader.TokenType == JsonTokenType.Number) { double seconds = reader.GetDouble(); return TimeSpan.FromSeconds(seconds); } return TimeSpan.Zero; } /// /// /// Throw if is . /// public override void Write(Utf8JsonWriter writer, TimeSpan value, JsonSerializerOptions options) { ArgumentNullException.ThrowIfNull(writer); writer.WriteNumberValue(value.TotalSeconds); } }