using Microsoft.Xna.Framework.Content; namespace MonoGame.Extended.Tiled { public static class ContentReaderExtensions { public static void ReadTiledMapProperties(this ContentReader reader, TiledMapProperties properties) { var count = reader.ReadInt32(); for (var i = 0; i < count; i++) { var key = reader.ReadString(); var value = new TiledMapPropertyValue(reader.ReadString()); ReadTiledMapProperties(reader, value.Properties); properties[key] = value; } } } }