using Microsoft.Xna.Framework.Graphics; namespace MonoGame.Extended.Tiled.Renderers { public class TiledMapStaticLayerModelBuilder : TiledMapLayerModelBuilder { protected override void ClearBuffers() { } protected override TiledMapStaticLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture) { return new TiledMapStaticLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray()); } } }