using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapGroupLayerContent : TiledMapLayerContent { protected TiledMapGroupLayerContent() : base(TiledMapLayerType.GroupLayer) { } [XmlElement(ElementName = "layer", Type = typeof(TiledMapTileLayerContent))] [XmlElement(ElementName = "imagelayer", Type = typeof(TiledMapImageLayerContent))] [XmlElement(ElementName = "objectgroup", Type = typeof(TiledMapObjectLayerContent))] [XmlElement(ElementName = "group", Type = typeof(TiledMapGroupLayerContent))] public List Layers { get; set; } } }