using System.Xml.Serialization; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapImageContent { //[XmlIgnore] //public Texture2DContent Content { get; set; } //[XmlIgnore] //public ExternalReference ContentRef { get; set; } [XmlAttribute(AttributeName = "source")] public string Source { get; set; } [XmlAttribute(AttributeName = "width")] public int Width { get; set; } [XmlAttribute(AttributeName = "height")] public int Height { get; set; } [XmlAttribute(AttributeName = "format")] public string Format { get; set; } [XmlAttribute(AttributeName = "trans")] public string RawTransparentColor { get; set; } = string.Empty; [XmlIgnore] public Color TransparentColor { get => RawTransparentColor == string.Empty ? Color.Transparent : ColorHelper.FromHex(RawTransparentColor); set => RawTransparentColor = ColorHelper.ToHex(value); } [XmlElement(ElementName = "data")] public TiledMapTileLayerDataContent Data { get; set; } public override string ToString() { return Source; } } }