using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapObjectLayerContent : TiledMapLayerContent { public TiledMapObjectLayerContent() : base(TiledMapLayerType.ObjectLayer) { Objects = new List(); } [XmlAttribute(AttributeName = "color")] public string Color { get; set; } [XmlElement(ElementName = "object")] public List Objects { get; set; } [XmlAttribute(AttributeName = "draworder")] public TiledMapObjectDrawOrderContent DrawOrder { get; set; } public override string ToString() { return Name; } } }