using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { [XmlRoot(ElementName = "template")] public class TiledMapObjectTemplateContent { [XmlElement(ElementName = "tileset")] public TiledMapTilesetContent Tileset { get; set; } //[XmlIgnore] //public ExternalReference TilesetReference { get; set; } [XmlElement(ElementName = "object")] public TiledMapObjectContent Object { get; set; } } }