using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public enum TiledMapOrientationContent : byte { [XmlEnum(Name = "orthogonal")] Orthogonal, [XmlEnum(Name = "isometric")] Isometric, [XmlEnum(Name = "staggered")] Staggered, [XmlEnum(Name = "hexagonal")] Hexagonal } }