using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapTileLayerDataChunkContent { [XmlAttribute(AttributeName = "x")] public int X { get; set; } [XmlAttribute(AttributeName = "y")] public int Y { get; set; } [XmlAttribute(AttributeName = "width")] public int Width { get; set; } [XmlAttribute(AttributeName = "height")] public int Height { get; set; } [XmlElement(ElementName = "tile")] public List Tiles { get; set; } [XmlText] public string Value { get; set; } } }