using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { [XmlRoot(ElementName = "tileoffset")] public class TiledMapTileOffsetContent { [XmlAttribute(AttributeName = "x")] public int X; [XmlAttribute(AttributeName = "y")] public int Y; public override string ToString() { return $"{X}, {Y}"; } } }