using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapTilesetGridContent { [XmlAttribute(AttributeName = "orientation")] public TiledMapOrientationContent Orientation { get; set; } [XmlAttribute(AttributeName = "width")] public int Width { get; set; } [XmlAttribute(AttributeName = "height")] public int Height { get; set; } } }