using System.Xml.Serialization; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapTilesetTileAnimationFrameContent { [XmlAttribute(AttributeName = "tileid")] public int TileIdentifier { get; set; } [XmlAttribute(AttributeName = "duration")] public int Duration { get; set; } public override string ToString() { return $"TileID: {TileIdentifier}, Duration: {Duration}"; } } }