using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled { public sealed class TiledMapEllipseObject : TiledMapObject { public TiledMapEllipseObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null) : base(identifier, name, size, position, rotation, opacity, isVisible, type) { Radius = new Vector2(size.Width / 2.0f, size.Height / 2.0f); Center = new Vector2(position.X + Radius.X, position.Y); } public Vector2 Center { get; } public Vector2 Radius { get; } } }