using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled { public class TiledMapGroupLayer : TiledMapLayer { public List Layers { get; } public TiledMapGroupLayer(string name, string type, List layers, Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1, bool isVisible = true) : base(name, type, offset, parallaxFactor, opacity, isVisible) { Layers = layers; } } }