using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled { public sealed class TiledMapTileObject : TiledMapObject { public TiledMapTileObject(int identifier, string name, TiledMapTileset tileset, TiledMapTilesetTile tile, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null) : base(identifier, name, size, position, rotation, opacity, isVisible, type) { Tileset = tileset; Tile = tile; } public TiledMapTilesetTile Tile { get; } public TiledMapTileset Tileset { get; } } }