using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tweening; public class ColorTween: Tween { internal ColorTween(object target, float duration, float delay, TweenMember member, Color endValue) : base(target, duration, delay, member, endValue) { } protected override void Interpolate(float n) { Member.Value = Color.Lerp(_startValue, _endValue, n); } }