using System.Text.Json.Serialization; using MonoGame.Extended.Serialization; namespace MonoGame.Extended.TextureAtlases { public class TexturePackerMeta { [JsonPropertyName("app")] public string App { get; set; } [JsonPropertyName("version")] public string Version { get; set; } [JsonPropertyName("image")] public string Image { get; set; } [JsonPropertyName("format")] public string Format { get; set; } [JsonPropertyName("size")] public TexturePackerSize Size { get; set; } [JsonPropertyName("scale")] [JsonConverter(typeof(FloatStringConverter))] public float Scale { get; set; } [JsonPropertyName("smartupdate")] public string SmartUpdate { get; set; } public override string ToString() { return Image; } } }