using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Collisions.Tests { public class BasicWall : ICollisionActor { public Vector2 Position { get; set; } public IShapeF Bounds { get; set; } public Vector2 Velocity { get; set; } public BasicWall() { Bounds = new RectangleF(0f, 0f, 1f, 1f); } public void OnCollision(CollisionEventArgs collisionInfo) { } } }