using System; using System.IO; using MonoGame.Extended.Content.Pipeline.Animations; using Xunit; namespace MonoGame.Extended.Content.Pipeline.Tests { public class AstridAnimatorProcessorTests { [Fact] public void AstridAnimatorProcessor_Process_Test() { var filePath = PathExtensions.GetApplicationFullPath("TestData", "astrid-animator.aa"); var importer = new AstridAnimatorImporter(); var importerResult = importer.Import(filePath, null); var processor = new AstridAnimatorProcessor(); var result = processor.Process(importerResult, null); Assert.Equal("astrid-animator-atlas", result.TextureAtlasAssetName); Assert.Equal("TestData", Path.GetFileName(result.Directory)); Assert.Equal(3, result.Frames.Count); Assert.Equal("appear_01", result.Frames[0]); Assert.Equal("appear_02", result.Frames[1]); Assert.Equal("die_01", result.Frames[2]); } } }