using MonoGame.Extended.Sprites; using Xunit; namespace MonoGame.Extended.Entities.Tests { public class ComponentManagerTests { [Fact] public void GetMapperForType() { var componentManager = new ComponentManager(); var transformMapper = componentManager.GetMapper(); var spriteMapper = componentManager.GetMapper(); Assert.IsType>(transformMapper); Assert.IsType>(spriteMapper); Assert.Equal(0, transformMapper.Id); Assert.Equal(1, spriteMapper.Id); Assert.Same(spriteMapper, componentManager.GetMapper()); } [Fact] public void GetComponentTypeId() { var componentManager = new ComponentManager(); Assert.Equal(0, componentManager.GetComponentTypeId(typeof(Transform2))); Assert.Equal(1, componentManager.GetComponentTypeId(typeof(Sprite))); Assert.Equal(0, componentManager.GetComponentTypeId(typeof(Transform2))); } //[Fact] //public void GetCompositionIdentity() //{ // var compositionBits = new BitArray(3) // { // [0] = true, // [1] = false, // [2] = true // }; // var componentManager = new ComponentManager(); // var identity = componentManager.GetCompositionIdentity(compositionBits); // Assert.Equal(0b101, identity); //} } }