using MonoGame.Extended.Sprites; using Xunit; namespace MonoGame.Extended.Entities.Tests { //public class ComponentTypeTests //{ // [Fact] // public void CreateComponentType() // { // var type = typeof(Sprite); // var componentType = new ComponentType(type, 3); // Assert.Same(type, componentType.Type); // Assert.Equal(3, componentType.Id); // Assert.Equal(new ComponentType(typeof(Sprite), 3), componentType); // Assert.Equal(componentType.Id, componentType.GetHashCode()); // } //} }