using MonoGame.Extended.Gui.Controls; using Xunit; namespace MonoGame.Extended.Gui.Tests { // //public class GuiRendererTests //{ // [Fact] // public void GuiRenderer_TargetScreen_Test() // { // var screen = new GuiScreen(); // var renderer = new GuiTestRenderer(screen); // Assert.That(renderer.TargetScreen, Is.SameAs(screen)); // } //} //public class GuiTestRenderer : GuiRenderer //{ // public GuiTestRenderer(GuiScreen targetScreen) // : base(targetScreen) // { // } // protected override void DrawControl(TestDrawer drawer, GuiControl control) // { // } //} //public class TestDrawer //{ //} }