using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended.BitmapFonts; using MonoGame.Extended.TextureAtlases; using Xunit; namespace MonoGame.Extended.Tests.BitmapFonts { public class BitmapFontTests { [Fact] public void BitmapFont_Constructor_Test() { var font = CreateTestFont(); Assert.Equal("Impact", font.Name); Assert.Equal(22, font.LineHeight); } [Fact] public void BitmapFont_MeasureString_SingleWord_Test() { var font = CreateTestFont(); var size = font.MeasureString("fox"); Assert.Equal(40, size.Width); Assert.Equal(font.LineHeight, size.Height); } [Fact] public void BitmapFont_MeasureString_WithLetterSpacing_Test() { var font = CreateTestFont(); font.LetterSpacing = 3; var size = font.MeasureString("fox"); Assert.Equal(46, size.Width); Assert.Equal(size.Height, font.LineHeight); } [Fact] public void BitmapFont_MeasureString_MultipleLines_Test() { var font = CreateTestFont(); var size = font.MeasureString("box fox\nbox of fox"); Assert.Equal(123, size.Width); Assert.Equal(size.Height, font.LineHeight * 2); } [Fact] public void BitmapFont_MeasureString_EmptyString_Test() { var font = CreateTestFont(); var size = font.MeasureString(string.Empty); Assert.Equal(0, size.Width); Assert.Equal(0, size.Height); } private static BitmapFont CreateTestFont() { var textureRegion = new TextureRegion2D(null, x: 219, y: 61, width: 16, height: 18); var regions = new[] { // extracted from 'Impact' font. 'x' is particularly interesting because it has a negative x offset new BitmapFontRegion(textureRegion, character: ' ', xOffset: 0, yOffset: 0, xAdvance: 6), new BitmapFontRegion(textureRegion, character: 'b', xOffset: 0, yOffset: 7, xAdvance: 17), new BitmapFontRegion(textureRegion, character: 'f', xOffset: 0, yOffset: 7, xAdvance: 9), new BitmapFontRegion(textureRegion, character: 'o', xOffset: 0, yOffset: 11, xAdvance: 16), new BitmapFontRegion(textureRegion, character: 'x', xOffset: -1, yOffset: 11, xAdvance: 13), }; var font = new BitmapFont("Impact", regions, lineHeight: 22); return font; } } }