using MonoGame.Extended.Collections; using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Xunit; namespace MonoGame.Extended.Tests.Collections { public class BagTests { [Fact] public void Bag_Enumeration_Does_Not_Allocate() { var bag = new Bag(); for (int i = 0; i < 100; i++) bag.Add(i); // ensure we have plenty of memory and that the heap only increases for the duration of this test Assert.True(GC.TryStartNoGCRegion(Unsafe.SizeOf.BagEnumerator>() * 1000)); var heapSize = GC.GetAllocatedBytesForCurrentThread(); // this should NOT allocate foreach (int i in bag) { // assert methods cause the NoGCRegion to fail, so do this manually if (GC.GetAllocatedBytesForCurrentThread() != heapSize) Assert.True(false); } // sanity check: this SHOULD allocate foreach (int _ in (IEnumerable)bag) { // assert methods cause the NoGCRegion to fail, so do this manually if (GC.GetAllocatedBytesForCurrentThread() == heapSize) Assert.True(false); } // Wrap in if statement due to exception thrown when running test through // cake build script or when debugging test script manually. if(GCSettings.LatencyMode == GCLatencyMode.NoGCRegion) { GC.EndNoGCRegion(); } } } }