//using Microsoft.Xna.Framework.Graphics; //using MonoGame.Extended.TextureAtlases; //using Xunit; //namespace MonoGame.Extended.Tests.TextureAtlases //{ // // public class TextureRegion2DTests // { // [Fact] // public void TextureRegion2D_FromTexture_Test() // { // var graphicsDevice = TestHelper.CreateGraphicsDevice(); // var texture = new Texture2D(graphicsDevice, 100, 200); // var textureRegion = new TextureRegion2D(texture); // Assert.AreSame(texture, textureRegion.Texture); // Assert.Equal(0, textureRegion.X); // Assert.Equal(0, textureRegion.Y); // Assert.Equal(100, textureRegion.Width); // Assert.Equal(200, textureRegion.Height); // Assert.IsNull(textureRegion.Tag); // } // [Fact] // public void TextureRegion2D_Specified_Test() // { // var graphicsDevice = TestHelper.CreateGraphicsDevice(); // var texture = new Texture2D(graphicsDevice, 100, 200); // var textureRegion = new TextureRegion2D(texture, 10, 20, 30, 40); // Assert.AreSame(texture, textureRegion.Texture); // Assert.Equal(10, textureRegion.X); // Assert.Equal(20, textureRegion.Y); // Assert.Equal(30, textureRegion.Width); // Assert.Equal(40, textureRegion.Height); // Assert.IsNull(textureRegion.Tag); // } // } //}