# MonoGame.ImGuiNet ![Monogame.ImGuiNet Logo](Images/ReadMeBanner.png) **MonoGame.ImGuiNet** is a feature-rich extension of ImGuiNet, enhanced with a set of additional components designed exclusively for MonoGame (Which should work for XNA/FNA as well!). We give full credit to the creators of ImGuiNet for their excellent work. ## Getting Started - **Installation**: Detailed installation instructions can be found in [this issue](https://github.com/Mezo-hx/MonoGame.ImGuiNet/issues/1). - **Wiki**: Explore the [Wiki](https://github.com/Mezo-hx/MonoGame.ImGuiNet/wiki) for documentation and guides to get started. ## Notable Mentions We would like to acknowledge and thank [Dovker](https://github.com/dovker) for the inspiration provided by their original Monogame.imgui project. Their work served as a foundation for our efforts, as the original project was unmaintained. # Changelog **Update 0.1:** - Changed `BeforeLayout` and `AfterLayout` to `BeginLayout` and `EndLayout` - Fixed the lag issue when holding Shift or CTRL on the ImGui Window # Roadmap - **Version 1.0** (Future Release) - Live Debugging Tools: Add an easy to use Live Debugging Tool or Profiler. - . . . > Please note, that we will not be making any promises! so if we didn't add what will be said in our Roadmap, it's either still being worked on, or we were unable to do it! --- # Contributors [![Contributors](https://contrib.rocks/image?repo=Mezo-hx/MonoGame.ImGuiNet)](https://github.com/Mezo-hx/MonoGame.ImGuiNet/graphs/contributors) --- **Feel free to contribute, report issues, or provide feedback! We appreciate your support in making MonoGame.ImGuiNet even better.**