From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Aug 2019 22:50:43 +0800 Subject: +Unity Runtime code --- Runtime/Camera/SceneNode.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Runtime/Camera/SceneNode.h (limited to 'Runtime/Camera/SceneNode.h') diff --git a/Runtime/Camera/SceneNode.h b/Runtime/Camera/SceneNode.h new file mode 100644 index 0000000..a7e9655 --- /dev/null +++ b/Runtime/Camera/SceneNode.h @@ -0,0 +1,23 @@ +#pragma once + +class BaseRenderer; + +struct SceneNode +{ + SceneNode() : + renderer(NULL), layer(0), pvsHandle(-1), lodGroup(0), lodIndexMask(0), + needsCullCallback(false), dirtyAABB(false), disable(false) {} + + BaseRenderer* renderer; + UInt32 layer; + SInt32 pvsHandle; + UInt32 lodGroup; + UInt32 lodIndexMask; + bool needsCullCallback; + bool dirtyAABB; + ///@TODO: Maybe we can use Renderer* = NULL instead, we already set this to null for static objects... + bool disable; +}; + +typedef int SceneHandle; +const int kInvalidSceneHandle = -1; -- cgit v1.1-26-g67d0