From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Aug 2019 22:50:43 +0800 Subject: +Unity Runtime code --- Runtime/Core/Callbacks/GlobalCallbacks.h | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Runtime/Core/Callbacks/GlobalCallbacks.h (limited to 'Runtime/Core/Callbacks/GlobalCallbacks.h') diff --git a/Runtime/Core/Callbacks/GlobalCallbacks.h b/Runtime/Core/Callbacks/GlobalCallbacks.h new file mode 100644 index 0000000..ddfccca --- /dev/null +++ b/Runtime/Core/Callbacks/GlobalCallbacks.h @@ -0,0 +1,30 @@ +#pragma once + +#include "CallbackArray.h" +#include "Runtime/Modules/ExportModules.h" + +struct EXPORT_COREMODULE GlobalCallbacks +{ + public: + + // Called after loading the level. + // Resets all Random number seeds in the engine after loading a level. + CallbackArray resetRandomAfterLevelLoad; + + CallbackArray didReloadMonoDomain; + CallbackArray didUnloadScene; + + CallbackArray registerGizmos; + + //only used by hacky audiocode, should be killed. + CallbackArray managersWillBeReloadedHack; + + CallbackArray willSaveScene; + CallbackArray initializedEngineGraphics; + + CallbackArray initialDomainReloadingComplete; + + static GlobalCallbacks& Get(); +}; + +#define REGISTER_GLOBAL_CALLBACK(eventName,body) struct eventName { static void Forward () { body; } }; GlobalCallbacks::Get().eventName.Register(eventName::Forward); -- cgit v1.1-26-g67d0