From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Aug 2019 22:50:43 +0800 Subject: +Unity Runtime code --- Runtime/Export/Internal/DefaultValueAttribute.cs | 43 ++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 Runtime/Export/Internal/DefaultValueAttribute.cs (limited to 'Runtime/Export/Internal/DefaultValueAttribute.cs') diff --git a/Runtime/Export/Internal/DefaultValueAttribute.cs b/Runtime/Export/Internal/DefaultValueAttribute.cs new file mode 100644 index 0000000..a664aa4 --- /dev/null +++ b/Runtime/Export/Internal/DefaultValueAttribute.cs @@ -0,0 +1,43 @@ +using System; + +namespace UnityEngine.Internal +{ + /// + /// Adds default value information for optional parameters + /// + [Serializable] + [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.GenericParameter)] + public class DefaultValueAttribute : Attribute + { + private object DefaultValue; + + public DefaultValueAttribute (string value) + { + DefaultValue = value; + } + + public object Value { + get { return DefaultValue; } + } + + public override bool Equals (object obj) + { + DefaultValueAttribute dva = (obj as DefaultValueAttribute); + if (dva == null) + return false; + + if (DefaultValue == null) + return (dva.Value == null); + + return DefaultValue.Equals (dva.Value); + } + + public override int GetHashCode() + { + if (DefaultValue == null) + return base.GetHashCode (); + return DefaultValue.GetHashCode(); + } + + } +} -- cgit v1.1-26-g67d0